How to Know How Many Minions You Killed Smite
This commodity is most the minions plant in lanes. For jungle minions and jungle camps, see Jungle.
Minions (also known as Creeps) in SMITE are AI controlled units that assistance the gods in boxing. These minions are allied to one of the two teams, proceeding downwards their corresponding lane, and will but attack enemy units and structures.
Minions will attack the beginning minion or god that comes within their range only will prioritize structures (Towers, Phoenixes, and Titans) and so enemy minions over gods subsequently their offset attack animation. Attacking a god within a certain range will "aggro" the minions, and cause them to attack the offender (Siege monsters excluded). Lane minions deal 40% less damage to Gods.
Minions deal concrete harm, and they abound stronger as time goes by, gaining bonus defenses. Minions do not accept magical and physical defenses similar gods practice. Instead they have damage reduction that reduces all impairment taken, including true damage, that increases over time. This ways that a god'due south penetration stat has no impact on how much damage they deal to the minions, and caps the lifesteal that tin can be taken from a basic minion.
Killing minions grants both Gold and Feel. Players must either deal harm to the minion within a certain corporeality of fourth dimension or stand within the aid range (that is 80 units from where the minion died) to gain anything from the kill. Landing the killing accident (also known as Lasthitting) volition grant a gilt bonus. Lane minions volition reward an boosted 4.five feel and .5 gold every 3 minutes and these rewards accumulate over time.
Name | Health | Damage Reduction | Damage (Concrete) | Harm to Structures | Experience | Gilded - Terminal Striking | Gold - Assist |
---|---|---|---|---|---|---|---|
Archer | 305 | 10% + ane% per minute | 25 | 10 | 24 | 18 | 12 |
Melee | 420 | 12 | 65 | 44 | 25 | 17 | |
Fauna | 805 | 50 | 65 | 44 | 25 | 17 |
Certain auras effects from god abilities touch on minions, increasing their statistics in the aforementioned style they do players. Debuff auras will lower any given stat, while most Buff auras will apply. The exceptions are Lifesteal, MP5, and Magical Impairment auras. Physical Power, or raw Power increase auras, volition add 100% of the ability as damage to the minions' attacks. HP5 auras will allow minions to gain health regeneration. Every bit allied units, most of the healing effects tin can activate on minions likewise as on gods.
Lane Minions spawn in waves that appear every xxx seconds starting at match time 0:00, and come across at dissimilar points depending on the width of the lane (currently 0:23 in Conquest mid and 0:28 in Conquest side lanes). There are e'er 3 Archers and a combination of 3 Melee and/or Brutes, with the number of Brutes increasing over the class of the match, except in Loonshit where all waves are composed of one Brute, 3 Melee, and 3 Archer minions.
Moving ridge Spawn Time | Brutes | Melee | Archers | Wave Spawn Time | Brutes | Melee | Archers | Wave Spawn Time | Brutes | Melee | Archers | Moving ridge Spawn Time | Brutes | Melee | Archers |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0:00 | 0 | 3 | 3 | 5:30 | 0 | 3 | iii | 11:00 | 1 | 2 | 3 | 16:thirty | two | 1 | iii |
0:30 | ane | 2 | 3 | 6:00 | ane | 2 | iii | 11:30 | ane | 2 | 3 | 17:00 | two | one | 3 |
i:00 | 0 | 3 | iii | 6:thirty | 0 | 3 | 3 | 12:00 | ane | 2 | 3 | 17:30 | 2 | 1 | 3 |
1:30 | 0 | 3 | iii | 7:00 | ane | 2 | 3 | 12:30 | one | 2 | 3 | 18:00 | 2 | 1 | 3 |
ii:00 | 1 | 2 | iii | 7:xxx | 0 | three | 3 | xiii:00 | 1 | ii | 3 | 18:30 | 2 | 1 | 3 |
2:30 | 0 | 3 | 3 | eight:00 | 1 | 2 | 3 | 13:30 | 1 | 2 | three | 19:00 | 2 | ane | 3 |
three:00 | 0 | 3 | 3 | eight:xxx | 0 | 3 | 3 | 14:00 | 1 | ii | 3 | 19:30 | ii | 1 | 3 |
three:30 | i | 2 | 3 | 9:00 | 1 | 2 | 3 | fourteen:30 | 1 | 2 | 3 | 20:00 | 3 | 0 | 3 |
4:00 | 0 | 3 | 3 | 9:30 | 0 | iii | 3 | 15:00 | 2 | 1 | 3 | twenty:30 | 3 | 0 | 3 |
4:30 | 0 | 3 | iii | 10:00 | 1 | 2 | three | fifteen:30 | two | 1 | 3 | ||||
5:00 | 1 | 2 | iii | x:30 | i | 2 | iii | 16:00 | two | 1 | 3 |
Flaming Minions [ ]
Flaming minions are a special form of minion that spawn while an enemy phoenix is downward in a lane. These minions deal exactly twice as much damage and have 200 more than health as their non-flaming counterparts. Their harm reduction remains the aforementioned. Flaming minions are hands capable of destroying a phoenix when information technology comes support and tin can even kill the opposing team'south titan if left unattended.
Source: https://smite.fandom.com/wiki/Minions
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